HR: Human Remains Items & Collectibles Guide
What you carry and why it matters: the survival ticket, task items, everyday objects and the break room collection system.
Published September 28, 2026 ยท Last updated September 28, 2026
Quick Answer: What Do You Carry?
The official feature list names three item roles in the game: the survival ticket that keeps you alive between assignments, the items you collect to decorate your break room, and the task items your superiors demand. Official screenshots add everyday objects you can pick up, throw and return, plus notes and documents that carry hidden information. Exact item names, stats and locations will be cataloged here as the game is explored.
| Category | Role | Source |
|---|---|---|
| Survival ticket | Your life on paper โ keep it valid | Official description |
| Task items | What the assigned work demands | Official features |
| Break room decorations | Collectibles for your own space | Official features |
| Everyday objects | Pick up, throw, return โ tools and noise | Official screenshots |
| Documents & notes | Hidden information and leads | Official screenshots |
The Survival Ticket
The store page calls your survival ticket "the only thing between you and a demon's maw", kept valid by completing the tasks your boss assigns. Everything else on this page is secondary to it: decorations do not save you, and curiosity that costs the ticket costs everything. Treat ticket-threatening choices as the real inventory management of this game.
Objects as Tools
Official screenshots show interaction prompts for picking objects up, throwing them and returning them. In a game where watchers grade your behavior, thrown objects plausibly do double duty as distraction and noise โ worth testing deliberately once you are playing.
Documents and Hidden Information
"Discover hidden places and secret information" is a headline feature, and the observed locations are papered with notes, memos and labels. Reading everything is the cheapest exploration in the game โ and the safest way to learn the rules of the new society before you have to bet your ticket on them.